Games have been an inspiration for me since I was a little kid. The nostalgia hits hard just by
thinking about those days playing Mario Kart on the Wii. Ah, those were good times!
My main aspiration is to make games that
people
will enjoy and later feel lots of nostalgia when thinking about it, just like I do!
What makes me stand out is that I adapt quickly and learn whatever it takes to make the product the
best
there is.
My skills: C#, Renpy, HTML and CSS.
A multidisciplinair project as a group of 3 devs and 4 artists. We made a website for the
imaginary reboot of Jayce and the Wheeled Warriors.
The most important features of this website, as shown in the videos:
Skills developed: HTML, Css, cookies and simple database.
This is a project in which I studied and tried replicating some of the main features of
Stardew Valley.
This was a great learning moment for me! I was able to explore mechanics like:
Skills developed: C#, 2D game development, save system with JSON.
A simple fish game for school. Try to keep your fish alive and get rich!
On preparation for my exam, I had to make a fish game in 3 weeks. This is what I was able to make!
Buy fish! Feed them! Upgrade! Get rich!
Try getting as many coins as possible and
leveling up.
Skills developed: C#, 2D game development.
Disclaimer: Most of the assets belong to Disney, Club Penguin. Ever heard of Card Jitsu, from Club Penguin? It was one of my favorite minigames, and I
remade it.
When I was a kid, I spent hours in front of my computer playing Club Penguin. Now, knowing that this game is gone, I can only feel nostalgia by remaking this minigame.
This project was made with a lot of love, rush (we only had a few weeks to deliver it) and joy. It isn't finished yet, I will add more features (special cards, level system) soon.
Skills developed: C#, 2D game development.
Immerse yourself in a world of creativity with Playground 3D, a vibrant exploration
of five
previous projects of mine. Step into this interactive space where each project is a unique
playground of
expression, embodying values like fun, growth, individuality, self-confidence, and pride.
Skills developed: Terrain building, 3D.
A visual novel about a veteran dealing with PTSD
Embark on a profound journey with Beyond the Battlefield, a powerful visual novel that goes beyond conventional gaming experiences. Developed during my internship with No Worries Company, this project transcends the boundaries of entertainment – it's a poignant tool designed to raise awareness about the often-overlooked challenges of PTSD among veterans.
In Beyond the Battlefield, each scar etched on the main character's psyche narrates a unique story, while every choice made shapes the destiny of a struggling veteran. This isn't just a game; it's an immersive exploration into the complexities of post-war life, offering players a glimpse into the harsh realities faced by those who have served.
As you navigate through the narrative, you'll witness the impact of PTSD on the protagonist's life, relationships, and mental well-being. Beyond the Battlefield doesn't shy away from the uncomfortable truths – it confronts the stigma surrounding mental health head-on, fostering empathy and understanding.
Experience the emotional depth and realism of Beyond the Battlefield, where storytelling transcends traditional gaming boundaries. Join us in shedding light on a critical issue, one choice at a time.
Skills developed: Game design, C#, researching, Visual Novel.
Let me share a bit about "Project.W" – a game born out of my love for 2D games and the
thrill of
platformers.
Making it was like living a dream, filled with lessons that became an essential part
of my journey.
Big shoutout to my teachers, parents, partner, friends, and coworkers – their support
and
feedback made this journey unforgettable.
Project.W isn't just a game; it's a reflection of the joy, growth, and excitement I
found in game
development. It's a bit of my heart and soul in pixels and lines. This was my first "big"
project and even though it might seem simple, it is a project I'm extremely proud of.
Curious to see what it's all about? Click
here
and let's embark on this adventure together!
Skills developed: Game design, C#, 2D level-building.
A casual dating simulator made in Renpy
Collaborating with a talented team of designers and fellow programmers, we created the Sint Lucas Dating Simulator with the aim of bringing joy to a diverse audience.
Working on this project was not only enjoyable but also a tremendous learning experience. Venturing into the realm of Renpy, a platform I had not previously utilized, marked a significant step forward in my programming journey.
I am particularly grateful for the collective enthusiasm and hard work of the team that surrounded me, contributing to the realization of this project.
SintLucas dating simulator is a meticulously crafted game that offers players a multitude of possibilities for interacting with various characters. Would you like to experience it for yourself? Feel free to download and play it here.
Skills developed: Game design, Renpy, Visual Novels, Teamworking
Nightflame: Ascension of Nightmares
Undertaking a solo endeavor, I was tasked with creating a comprehensive game design document in response to a client's specific request. The assignment revolved around conceptualizing a hero for a new franchise, drawing inspiration from the iconic Marvel Universe, and subsequently developing a game centered around this protagonist.
The hero's primary ability, akin to Iron Man's prowess, involved the unique capability of shooting. Tailoring the game to cater to a hardcore gaming audience, the vision was to create an experience reminiscent of titles like Batman: Arkham Asylum, infused with an additional layer of innovation.
Night Flame: Ascension of Nightmares unfolds as a suspenseful and immersive gaming experience, boasting distinctive mechanics that set it apart. A key selling point is its utilization of motion control, where the main character mirrors the exact movements executed with the controllers.
If you're intrigued and would like to explore the concept further, you can access the detailed presentation by clicking here. Additionally, you can preview the project through the embedded content below:
PS: this might not work in some browsers, if that's your case, please click the there dots [...] and click "Open in new tab"
Skills developed: Game design, researching.
The score app made for you to never worry about having pen and paper around when playing!
Pontos da Canastra is a score website specially made for people that
play the cards game named "Canastra/Buraco".
On this website you can add up to 2 teams and constantly add new scores to each team and
know when a team wins.
The score is stored and shown on the screen, every input is added to the last one (making
the total
score).
Excited to see it? Click here!
Skills developed: HTML, CSS, JavaScript.
A simple 2D platformer made in Unity.
Empanada is a chill 2D platformer I whipped up using Unity. The main goal of this project was to dive into the world of 2D games, testing out some cool features and throwing them into the mix. The whole process was a blast! It's my second crack at a platformer, and I picked up some nifty tricks along the way. Overall, I'm pretty happy with how it turned out.
Here's the deal: you're an astronaut trying to haul out of space in a hurry. Your mission? Cruise through each level without biting the dust. Sure, you can take out enemies if you're feeling feisty!
Keen to give it a spin? Check it out on GitHub!
Skills developed: 2D platfomers, C#.